Friday, 13 November 2009
DJ Hero Impressions
Generally speaking, there is nothing in my taste in music that would suggest that I would have any interest in DJ Hero. I have long enjoyed Eric Prydz's "Call on me" remix—although in that case it admittedly has more to do with the video! But all in all, I have very little interest in or knowledge of hip-hop, and only a passing awareness of dance and techno.
If I may be allowed a small digression here, I should say a bit about my taste in music. To a lot of people, my musical library, which is composed primarily of classical, opera, and jazz, would be considered 'snobbish'. I don't see it that way. To me, the crucial factor is of musical talent. Thus, I favour genres where the musician actually plays his or her music—the less studio remixing, autotune, or other artificiality involved, the better. Beyond that, I also like music that is technically impressive and interesting, which is why classical and jazz float to the top.
This is why, although new country is probably the musical genre I hate the most, two of the last five albums I bought were bluegrass—hardly a musical genre one would call 'snobbish', but one which showcases some of the most impressive, real musicianship in the world.
End digression. So, given my attitudes towards music, what on earth could have persuaded me to buy DJ Hero, and think I might enjoy it? In part, it was precisely because I knew so little about the music and about DJing as an art form, and was hoping that playing through this game would allow me both to widen my horizons and to gain an appreciation for DJing—something which up until now, I had considered to be nothing more than cutting and pasting sound samples on a workstation, and hardly a performance art.
That is not to say that I was going into this completely blind, though. I have listened to plenty of Fatboy Slim, Moby, and Eric Prydz before. And the second album I ever bought (on vinyl!) was He's the DJ, I'm the Rapper by DJ Jazzy Jeff and the Fresh Prince. While we see enough of Will Smith nowadays, the chance to play through a DJ Jazzy Jeff setlist in DJ Hero somehow felt like an appropriate way to give him his due :-)
What really sealed my willingness to be open to this game, though, was the fact that my go-to "coding music" is in fact a 31-minute long live mix by Japanese DJs Denki Groove (the opening of which can be seen here). Having watched this, and listened to it often, was the only real evidence I had going in that live DJing was a real thing.
So, I was somewhat open to DJ Hero, and hoping that it would widen my horizons. That would not be enough to make me buy the game, though. What really pushed me over the edge was just seeing it—being played in the video game store. The controller is a nice piece of kit—significantly nicer than the very fisher-price Guitar Hero controller. The game looked fun (and it is fun), and that is as important as the music.
So, what do I think? This is best music game I've played since Guitar Hero III—and I sunk a lot of hours into that one. I'll be doing the same with this one, as well. It is fun, and it does help gain an appreciation for DJing, although I think it is necessary to do some outside research as well (since the game is more of a game than a realistic representation of what a DJ does). But the game helps inspire you to look into the real thing (I've spent a lot of time on the Korg and Roland websites in the last few days.) I am still not ready to put DJs on the same level as the instrumental musicians that I primarily listen to and admire. But I am less dismissive of their music, and do appreciate dance and hip-hop more now (for what they are), than I did before.
If there is any genre in video games today that is overdone, it is the first-person shooter—and the most clichéd sub-genre of this most clichéd of genres is the bald space marine type of first-person shooter, in which realistic battles are fought in a sci-fi setting. Just as in the 80s space shoot-'em-ups cloning everything from Space Invaders to Galaga formed a glut of mediocrity in arcades, today, faced an increasing number of mediocre Halo clones, a first-person shooter has a lot of resistence to overcome if it is going to merit atteniton.
Thanks to excellent coverage by podcasts and video game sites, I've been able to track closely all the goings on at E3 2009 last week. As an owner of a Wii, DS, and PS3, the announcements at this show about what games were upcoming were very interesting to me, as I dream about what I might be playing in a year's time. (And Microsoft's announcements were interesting too, inasmuch as they allow me to weigh what I'm going to be missing out on in a year's time!)

Last night I went over to my player profile page in
What really amazes me, though, about the 47 hour figure, is that in order to improve my chances of winning I am currently limiting myself to playing one character (Ryu), hoping to master him first before diluting my abilities among multiple characters. This means that I still feel like I haven't even scratched the surface of the game, since eventually I want to be proficient in at least three characters of different styles. It makes me wonder what my total play time will end up as. 150 hours? That sounds insane, but I might be headed that way. I don't think I've sunk this much time into any one game since Guitar Hero III. So, even with the inflated European prices of PS3 games, in terms of the value I'm getting out of this game, this was entertainment money well spent :-)
To even begin to understand how I feel about 
Along with the podcasts, also axed was the illustrious video game magazine Electronic Gaming Monthly—although I cannot mourn it in the same way that I mourn the podcasts' passing. This is not because I am without nostalgia—in fact I'm probably one of the few gamers still around who can say that I bought Electronic Gaming Monthly Issue #1 (with the Mega-Man 2 cover) from the newstand. But print media, especially an enthusiast magazine focused on a multi-media realm such as video gaming, has long had a bleak outlook. Like most gamers nowadays, I have long gotten my gaming information through the internet. In fact the only times I've bought EGM in recent years were when I was in an airport, and that isn't often enough to feel too bad about the magazine going away.



Sports games, done well, have great replay value, since if you like the sport and the game is fun and engrossing to play, you never really get to an "end". Sports games on the Wii, done well, are even better because the unique controls give them a lot of opportunities to be engrossing to play compared to a game pad. John Madden Football is one of my favourite Wii games. Just the fact that you make a passing motion to pass the ball (and can throw a bullet or a lob depending on your motion) makes you feel a lot more involved in the game. And it's easier to navigate a playbook with a pointer than an analog stick. In fact a lot of the more detailed commands of Madden football (like juking or throwing a stiffarm) are a lot easier to remember and use with the Wii's gesture-based controls than by remembering the myriad of buttons on the PS3 controller.

But one thing really bothered me about Wii Fit: it came out just as the weather was getting nice. So although it is a reasonably fun game, and the way it tracks your performance over time is very useful and motivating, I still wanted to go outside. This is also why our excercise bike, which I enjoy using in the winter, is no fun at all when the weather's nice and I can't help from thinking how much better it would be to go on a real bike ride.
Blu Ray is awesome. I have Planet Earth on Blu-Ray, and the picture is just amazing. Emilie walked by when I first put it in and stopped in her tracks. The difference is clearly visible and a serious improvement over DVD—when the sounce material is good. This is real HDTV; a lot of the downloadable and cable content people get in HD has been compressed to save bandwidth and this lessens the quality of the picture, Blu-Ray is the best way to ensure you're getting top quality, and it shows. That said, I hope it will catch on because in audio, consumers have shown they prefer convenience (MP3s) to quality (SACDs and DVD-As, which you may never have even heard of they flopped so bad). There's a lot more marketing behind Blu-Ray though and the picture is so much better (if you have a big-screen HDTV, which not everyone does), so I think its prospects are good.
